SwordBounce Download No Crack
- mosenhytecemb
- Sep 5, 2019
- 9 min read
Updated: Mar 24, 2020
About This Game SwordBounce is a linear pixel art puzzle platformer (I know) in which you can use your sword to bounce on obstacles in your path, among other similar things. You will also find upgrades to your sword which increase mobility and your puzzle solving ability. Delve Deep and Don't Give Up!After waking up in a strange place, you venture downward into the dreary depths to discover the mysteries of these seemingly forgotten passageways.FEATURESOver 150 Challenging Levels to Complete10 Secrets to Discover10 Color Palettes to Unlock4 Upgrades to Collect4 Color Minimalist Styled Pixel Art 7aa9394dea Title: SwordBounceGenre: Action, IndieDeveloper:GogglesKittyPublisher:GogglesKittyRelease Date: 19 May, 2018 SwordBounce Download No Crack sword bounce This game is excellent in every aspect. The puzzles are clever, fun and challenging, the character controls feel great, and the music and visual presentation really suit the game. EDIT: After playing longer, I have to mention the later levels become more difficult, and require a sequence of precision jumping to complete. The later stages of the game definitely cater to the hardcore platformer crowd. I can't finish some secret levels for example, I know what I'm supposed to do but my reflexes just aren't good enough. I still recommend this game to everyone, because even with a hundred repeats of the same section, for me it doesn't get frustrating.. \u0130t s awsome and it s super cheap just play it. Fantastic game with an original concept, a great level design, and lot of challengues. It is a 2D platform game in which you use your sword to bounce over all kind of hazards. This may sound simple, but first of all, its really original ( i only saw this kind of gameplay on Hollow Knight, and it wasn't the main concept ), and second, is way more complex than might you think initially.The levels are very challenging and the sword-bounce is used in many different ways. You unlock some powerups that makes this gameplay even more complex, and also there are secret levels, whose level design is unique and very different form the main game.Definetely 100% recommended ( and btw the price is ridiculous considering the amount of effort behind this title ).. Super fun platformer with interesting mechanics and puzzels :D still playing! come watch gameplay on my channel https:\/\/youtu.be\/NLPeKgsYFfs. This game is excellent in every aspect. The puzzles are clever, fun and challenging, the character controls feel great, and the music and visual presentation really suit the game. EDIT: After playing longer, I have to mention the later levels become more difficult, and require a sequence of precision jumping to complete. The later stages of the game definitely cater to the hardcore platformer crowd. I can't finish some secret levels for example, I know what I'm supposed to do but my reflexes just aren't good enough. I still recommend this game to everyone, because even with a hundred repeats of the same section, for me it doesn't get frustrating.. \u0130t s awsome and it s super cheap just play it. It took me a long time, but this game was good enough to make me 100% it.The platforming is super tight. Like N++, this game excels in how it uses its mechanics rather than by having too many. It's very tricky, but levels are short enough to where you never get stuck too long. If you're bored and looking for a new challenge, SwordBounce is probably the game for you. 3.1.1 Hotfix: 10/3/2018v3.1.1 HotfixMisc:Improved teleportation area.Lowered chances of black screen upon loading in.Fixed save in Blue Heart.Stopped a replayable scene in chapter 3. (this alsocaused a small dialogue bug in chapter 4)Fixed text to holy armor spells.. 3.2.7 Stability: 2/26/2019v3.2.7 StabilityNew Features:New quest added East of Katis.Balancing:+1 duration to Ice walls.+1 duration to Earth walls.+2 duration to Metal walls.+1 duration to Carbon walls.Weakened Carbon walls. (first tier now 10% instead of 20%)Carbon walls now also grant additional healing received.Misc:Compressed all enemy graphics for improved stability and file size.Relocated a script for improved battle stability. (this may have beenthe culprit for the random crashing)Fixed Poetry of Blood exp bonus. (was giving less than intended). 3.0.5 Hotfix: 7/29/2018v3.0.5 HotfixNew Features:Autodash. (hold shift to walk)Yamen Farm can now be destroyed or defended.2 arena leagues added to Red Temple Arena.5 new tiers of loot added. (tier 14 and 15 canonly be farmed deep in the Infinite Hotel)Basic state animations for enemies.5 mimic chests added to Eastern Ocean.Balancing:Increased Poetry of Blood penalties.Lowered PoB encounter strength by 10-30%.Buffed Card Ghosts to compensate.Demon doors 2-7 buffed by 10-60%.Demon gear buffed accordingly.Last boss buffed by 10%.Krakens buffed by 25%.Krakens now drop realism shards.Doubled realism shard drop rate in chests.Doubled card pack drop rate in chests.Tripled distance rate of Infinite Hotel.Misc:Improved bush effect for grass and plants.Removed all autoshadows.Fixed bug that crashed Rakenzie card game.Fixed bug that allowed chapter 2 to be skipped.Fixed savepoints in Infinite Hotel.Fixed hallway issue in Infinite Hotel.Fixed certain enemies from doing incorrect damage.Created pathway to Poetry of Blood I.Poet of Blood easier to find in Deep Catacombs.Removed multiple unused scripts for improved performance.Improved some misc sprites.. 3.0.4 Balancing: 7/12/2018v3.0.4 BalancingNew Features:1 new quest added in Katis Mining Camp.1 new quest added in Wooden Edge.1 new quest added in Tower of Reason.1 new quest added in Lampless.Balancing:Doubled EXP bonus from poetry of bloods.Lowered enemy town attack strength by half.Enemy town attack strength can not go below 25%.Increased enemy tech cost by 10%.Increased boss EXP by 5%.Redesigned offensive metal magic to be defense stat only.Buffed luck as a defense against thread magic by 50%.Buffed thread super DoT by 33%.Redesigned and buffed all basic attack skills.Buffed attack growth rate. (this is significant)Buffed defense stat in mace formulas by 20%.All mace skills now use some defense.Mace's slams now have a high chance to knockdown.Mace's strike legs now has an extreme chance to knockdown.Mace's strike chest silence reduced to 25%.Mace's strike chest stamina cost reduced from 65 to 25.Mace's strike chest cooldown increased from 6 to 15.Silence reduced from 5 turns to 3.Sternum stun chance reduced to 50%.Sternum cooldown increased from 4 to 12.Guarding now grants 20 stamina instead of 10.Lowered multiplicative cost of mining by 2%.Cancellous Plating now lowers dexterity by 25%.Enraged enemies now have 25% stun resistance.Lowered luck aspect of bombs by 25%.Buffed stoic scythes by 15%.Increased attack stat of most spears by 10-20%.Increased attack stat of intricate weapons by 25%.Lowered stats on star pendant and star badge by 33%.Lowered Jester Ring's dexterity from 10 to 5.Slightly weakened lower tier Poetry of Bloods.Increased power level of card ghosts by 20%.Halved alchemist reward potions.Misc:Fast battle messages are now up an additional 15 frames.Fixed a few saves that were extremely slow to load.Improved Hollows Arena aesthetics.. 3.0.2 Hotfix: 6/8/2018v.3.0.2 HotfixMisc:Fixed a bug involving some save areas not loading in on certain computers.Fixed animation for mana blast.Compressed lighting, fog, and tilesets for a smallergame size and increased performance.. Dead Candy: 3/18/2018v2.3 Dead CandyNew Features:Rakenzie, a new optional card game with 181 cards to collect, is now available. (only accessible to new saves and only in southern katis for now. Also, pictures won't come until 2020)Lampless, a large town in the far West, is now open.Count's Island, which is located East of Lampless, is now open.Abstract Passage, a powerful area that connects Count's Island to Temple of Bronze, is now open.Additional items added to Red Temple Stores.Carbon, Thread, Gravity, and Radiation ghost potions added.1 new puzzle added.2 new quests added.Balancing:(due to drastic changes to enemy tech rate and many accessories, expect the mid to late portions of the game to be much harder)+33% starting enemy tech rate on new saves.-66% enemy research requirements.Lowered Red Crystal ring from +65% to +50% attack.Lowered Blue Crystal ring from +65% to +50% magic.Lowered Green Crystal ring from +110% to +75% dexterity.Increased Red, Blue, and Green Crystal rings cost by 50%.Book of Hate now lowers spirit and luck by 10.Lowered mana increase of Infinite Mana from 150% to 125%.Lowered health decrease of Infinite Mana from 30% to 25%.Lowered mana increase of Ancient Mana from 250% to 150%.Doubled cost of all ancient items.Lowered attack and mana increase of Request from 50% to 40%.Redesigned Educated Chalice.Redesigned Gold Educated Chalice. (it's just higher value)Lowered luck from Ring of Purpose from +100% to +75%.Ring of Purpose now grants 10 spirit.Increased spirit from Ring of Serenity from 5 to 10.Lowered buffs of low cost elements by 5-10%.Misc:Expanded in game map.Easier access to Hunter's Guild from Northern Katis.Fixed gravity armor bug.Fixed holy buffs from being casted in menu.Next update is in June.Good luck, and don't die too much.. Year 3 Update: 6/3/2018v3.0 Year 3New Features:Graphic alterations for most enemies, tilesets, and animations.Expanded game resolution. (this may cause lag on slower computers)Blacksmith at town level 6. (the blacksmith brings 138 end gameequipment that can only be crafted by him)5 Enemy Bases to attack. (Naval only until 2019)Metal and Psychic elements are now in.Carbon, Thread, Gravity, and Radiation Cores for Golem.Card ghosts, a powerful boss encounter that can be beaten normally or via cards, are now in each poetry of blood protecting a secret treasure room. (each room has a unique weapon)Removed the default attack button from the game. (it is now a skill like everything else. Each weapon has its own variation)Increased max enemy tech level from 60 to 70.Loot Tables Expanded by 1 tier.Realism shards added to loot tables.Ghost Town Store max level increased from 8 to 12. (the higherthe level, the cheaper the realism shards)Over 20 bosses now drop stat increasing candy.Partially added an arena to Red Temple.Crime and Economy now affect your bank's interest rate.Balancing:Lowered selling rate for all items and equipment from 50% to 25%.Philistine skills now cost a small amount of mana.Golem now starts off with a mana skill from each weapon.Lowered stat boosts from elements. (too much focus was on thestats they gave, instead of the skills they brought)Redesigned gravity to give +25% taunt.First town attack on normal at 27 enemy tech.First town attack on hard at 35 enemy tech.First town attack on nightmare at 45 enemy tech.Increased experiance gained from poetry of blood.Destroying pentagrams now secretly reduces enemy tech by 1.Doubled starting enemy tech rate for all difficulties.Every 5 population = +1 military force. (was every 10 pop)Every town level = +3 military force. (was +1)Every tech level = +2 military force. (was +1)Every soldier = +5 military force. (was +2)Every crime = -1 military force.One unemployment will never cause crime. (so 3 unemployment,will only give 2 crime)Lowered offensive stats of prologue enemies by 10-20%.Increased difficulty for tier 2, 3, and 4 card statues.Removed +1 reward for a 3 win streak with cards.Enemy poison damage now does 10% health and 25% magic DoT.Enemy toxic damage now does 10% health and 75% magic DoT.Increased Stamina Drain and Mana Stop from 10% to 20%.All card drops now have a 10% chance to grant a better tier.Paralyze effectiveness cut in half.Doubled cooldown to Paralyze and Cheapshot.Half Life is now Third Life.Quarter Life is now Half life.Buffed Mace skills by 10%.Buffed Island of Sand bosses by 30%.Buffed Old Arena bosses by 10-20%.Buffed Chapter 3 boss by 5%.Lowered Red and Blue Crystal Rings from +50% to +35%.Lowered Green Crystal Ring from +75% to +50%.Halved cost of Red, Blue, and Green Crystal Rings.Halved attack bonus of Demon Wings.Halved mana and spell haste of Apocalypse Ring.-10 spirit on Apocalypse Ring.Improved Book of Hate healing received from -50% to -25%.Lowered Book of Hate from +50% to +40%.Lowered Book of Love from +25% to +20%.Lowered Infinite Mana from +125% to +75%.Lowered Ancient Mana from +150% to +100%.Lowered Ancient items from +75% to +50%.Lowered Expensive Luck from +50 to +25.Lowered Star Badge and Pendant from +35% to +25%.Increased Jester Ring dexterity from +10% to +15%.Lowered Jester Ring counter from +10% to +7%.Lowered static damage of small to large bombs by 25%.Increased static damage of giant bombs from 1600 to 1800.Increased static damage of king bombs from 3200 to 3600.Increased puppet ring from +20% to +30%.Increased gold puppet ring from +25% to +35%.Skipping Chapter 1 now increases enemy tech by 5. (nightmareincreases it by 7)Misc:Improved transitions in Wooden Ocean area.Redesigned element selection for better fps.Less random battles at sea.Fixed bug involving evasion.Fixed bug involving physical and magical damage reduction.Fixed bug involving new ghost potions.Fixed last rock in mining area.Fixed gameover bug on glutton boss.Fixed Carbon Armor.Fixed Violent Heavy Slam.Next update is in September.Good luck, and don't die too much.. 3.1.2 Number Reduction: 10/21/2018v3.1.2 Number ReductionFeatures:Frozen Ocean and AP Island are somewhat open. (both of these areas are massive, but currently have little to no fights, zero dungeons, and almost no rewards. Looking for feedback on lag and size per map)An auto-battle accessory is now in the Ghost Store. (itmay use tier 0 skills you don't have, which is fine for now)100+ enemies can now drop candy. (this is extremely rare)25+ enemies can now drop card packages. (this is rare)15 new armors added as enemy drops.Balancing:Reduced player's base stats by 80%.Reduced enemy stats by 75%.Tripled stamina regen from dexterity.Bombs and potions reduced by 75%.Reduced luck damage of Thread by 75%.Reduced staff's mana spells by 75%.Reduced static equipment stats by 50-66%. (intricateweapons only received a 25% reduction)Card ghost encounters are now 40% more powerful.Improved rare item drop rate for tier 0 enemies by 33%.Misc:Fixed reward on step 2 of the ghost bar.Stopped player from re-entering a certain basement.Stopped a Red Temple scene from replaying itself.Stopped golem greatswords from only giving 1h skills.68W1O logo is now skipable.
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